Jaime Borondo

Video Game Engine / Generalist Programmer

Experienced Unity and C++ Video Game Developer, always open to interesting offers.

Home Hit ‘n Rush

HOME Hit N' Rush is a F2P team-based shooter in a colourful post-apocalyptic world. 🔸Kickstarter campaign: https://www.kickstarter.com/projects/homehnr/home-hit-n-rush-a-pvpve-team-based-f2p-online-shooter Follow #HOMEHNR universe on: 🔸Discord http://bit.ly/HOMEHNRdiscord 🔸Twitter: http://www.twitter.com/BlackMouthGames 🔸Instagram: http://www.instagram.com/BlackMouthGames 🔸Facebook: https://www.facebook.com/blackmouthgames/ 🔸Website: https://www.blackmouthgames.com/

“Home Hit ‘n Rush” is the first project developed by the young spanish videogame company, Blackmouth Games. It is a very ambitious project for a company that hasn’t been around for longer than a couple years, and is trying to compete with the titans of the industry.

The footage shown above is from a pre-alpha build, we are currently still deciding some design details so everything shown in the video above is subject to change and improvements.

HOMEHNR_Rovers.jpg

Hit ‘n Rush is a multiplayer third person shooter that pits your team of three against seven squads like yours (24 players per game) in a world teeming with hostile creatures known as “Rovers”.

I joined this project as a programmer in August 2018, when the project was very much still in its infancy. I quickly rose to the position of CTO/Head Programmer and gained the responsabilities of supervising every code addition, making technical decisions concerning the project as well as guiding and training additions to the project.

So far I have worked on the following list of major features:

  • Hitscan weapon system, including client prediction and compensation for high ping situations.

  • Networked interaction system, accepting held interactions and instant interactions, and options to limit interactions to specific teams.

  • Weapon attachments that affect different stats of the weapons they are attached to, and have the option to also physically attach a mesh to represent the attachment.

  • Scopes with mathematically correct amplification taking into account their magnification factor.

  • Amazon Gamelift integration and compiling plugins for linux compatibility.

  • Unreal Engine plugin to export and import native data tables to mongoDB, with options to specify filters and automatically save versioned backups.

Language

  • C++ (Unreal Engine 4)

Developer: Blackmouth Games